<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width,initial-scale=1,user-scalable=0" />
  <title>CMS Player</title>
  <link rel="shortcut icon" href="#" />
  <script src="./public/player/cmsplayer.js"></script>
  <script src="./public/player/common.js"></script>
  <script src="./public/player/pcm-player.js"></script>
  <script src="./public/player/webgl.js"></script>
  <script src="./public/player/cmstalk.js"></script>
  <script src="./public/player/alawmulaw.js"></script>
  <script src="./public/player/recorder-core.js"></script>
  <script src="./public/js/moment.js"></script>
  <script src="./public/js/axios.min.js"></script>
  <script src="./public/js/jquery-2.2.3.min.js"></script>
  <style>
    html,
    body {
      width: 100%;
      height: 100%;
      margin: 0;
      /* padding: 30px; */
      box-sizing: border-box;
    }

    div {
      user-select: none;
      -ms-user-select: none;
      -moz-user-select: none;
      -html-user-select: none;
      -webkit-user-select: none;
    }

    ul {
      list-style: none;
    }

    ul li {
      height: 100%;
      float: left;
      box-sizing: border-box;
    }

    #videoTimeTrack li {
      border-right: 1px solid #ccc;
    }

    #videoTimeTrack li:first-child {
      border-left: 1px solid #ccc;
    }

    #playerBox {
      height: 96%;
      width: 100%;
    }
  </style>
</head>

<body ontouchstart>
  <div id="playerBox"></div>
  <div style="display: flex;">
    <button class="layui-btn" id="talk-real-server">实时视频对讲</button>
    <button style="margin-left: 20px;" class="layui-btn" id="talk-real-server-close">关闭实时视频对讲</button>
  </div>

  <script type="text/javascript">
    let stream, audioContext, source, processor;

    window.onload = function () {
      self.player = new Player($("#playerBox"));
      function getParams(key) {
        var reg = new RegExp("(^|&)" + key + "=([^&]*)(&|$)");
        var r = window.location.search.substr(1).match(reg);
        if (r != null) {
          return decodeURIComponent(r[2]); // 使用 decodeURIComponent 代替 unescape
        }
        return null;
      }

      var locationUrl = window.location.href;
      var id = getParams("id");
      var title = getParams("title");
      let requestBody = {
        pointId: id,
        useTLS: 0
      }
      // console.log(window.location, locationUrl, id, title);
      try {
        if (window.location.host === 'www.hndyjqrh.cn') {
          requestBody.useTLS = 1
        }
        // requestBody.useTLS = 1
        let url = 'https://www.hndyjqrh.cn/api/multialarm/video/preview'
        axios({
          method: 'post',
          url,
          data: { ...requestBody }
        }).then(res => {
          // console.log(res);
          var PLAYURL = res.data.data.videoUrl
          self.player.play(PLAYURL, true, "");

        }).catch(function (error) {
          console.log(error)
        })
      } catch (error) {
        console.log(error);

      }
      $("html>head>title").html(title);
      var socket
      var wsUrl = ''
      document.getElementById("talk-real-server").onclick = function () {
        console.log(1111);
        axios({
          method: 'post',
          url: 'https://www.hndyjqrh.cn/api/multialarm/talk/channel',
          data: { ...requestBody }
        }).then(res => {
          console.log('talk/channel', res);
          // wsUrl = res.data.data.videoUrl
          wsUrl = 'ws://222.245.132.168:19555/talk/pcma/stream/COWN-ZK9-Z2-C3E/QsTzeGZPrpiCxmlok44NMsdE'
          // 创建 WebSocket 连接
          socket = new WebSocket(wsUrl);

          // 监听 WebSocket 连接的打开事件
          socket.onopen = function (event) {
            console.log('WebSocket 连接已打开');
            console.log('socket_______________', socket);


            // 获取麦克风的音频流
            if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
              console.log("支持 getUserMedia");
            } else {
              console.error("当前浏览器不支持 getUserMedia");
            }
            // 转换格式
            function encodeALaw(sample) {
              const ALAW_MAX = 0xFFF; // 12-bit max value
              const ALAW_BIAS = 0x84; // 132

              let sign = (sample & 0x8000) >> 8; // 提取符号位
              if (sign !== 0) sample = -sample;  // 如果是负数,取反

              if (sample > ALAW_MAX) sample = ALAW_MAX; // 限制最大值

              // A-Law 编码公式
              let magnitude;
              if (sample >= 256) {
                magnitude = (sample >> 8) & 0x7F;
                magnitude += 8;
              } else {
                magnitude = (sample >> 4) & 0x0F;
              }

              let aLawByte = sign | magnitude;

              return aLawByte ^ 0xD5; // 反转特定位以匹配 A-Law 规范
            }

            // 示例代码:将 PCM 数据转换为 A-Law 数据
            navigator.mediaDevices.getUserMedia({ audio: true })
              .then(audioStream => {
                stream = audioStream
                audioContext = new AudioContext({ sampleRate: 8000 });
                source = audioContext.createMediaStreamSource(stream);
                processor = audioContext.createScriptProcessor(4096, 1, 1);

                processor.onaudioprocess = function (event) {
                  const audioData = event.inputBuffer.getChannelData(0);
                  const int16Array = new Int16Array(audioData.length);

                  // 转换为 16 位 PCM 数据
                  for (let i = 0; i < audioData.length; i++) {
                    int16Array[i] = Math.max(-1, Math.min(1, audioData[i])) * 0x7FFF;
                  }

                  // 将 16 位 PCM 转换为 A-Law 编码
                  const aLawData = new Uint8Array(int16Array.length);
                  for (let i = 0; i < int16Array.length; i++) {
                    aLawData[i] = encodeALaw(int16Array[i]);
                  }

                  // 分块发送 A-Law 数据,块大小可以为 320, 480, 640 或 960 字节
                  const blockSize = 320;
                  for (let j = 0; j < aLawData.length; j += blockSize) {
                    const chunk = aLawData.slice(j, j + blockSize);
                    socket.send(chunk.buffer);
                    console.log('发送音频数据块:', chunk);
                  }
                };

                source.connect(processor);
                processor.connect(audioContext.destination);
              })
              .catch(error => {
                console.error('获取音频流失败:', error);
              });
          };

          // 监听 WebSocket 收到消息事件
          socket.onmessage = function (event) {
            console.log('收到消息:', event.data);
          };

          // 监听 WebSocket 连接关闭事件
          socket.onclose = function (event) {
            console.log('WebSocket 连接已关闭');
          };

          // 监听 WebSocket 连接出错事件
          socket.onerror = function (event) {
            console.error('WebSocket 错误:', event);
          };

        }).catch(function (error) {
          console.log(error)
        })


      }

      document.getElementById("talk-real-server-close").onclick = function () {
        // socket.close();  // 关闭 WebSocket 连接
        console.log(socket);
        console.log(socket.readyState);
        console.log(WebSocket.OPEN);

        if (socket && socket.readyState === WebSocket.OPEN) {
          socket.close();  // 关闭 WebSocket 连接
          // 停止麦克风录音
          if (stream) {
            const tracks = stream.getTracks();
            tracks.forEach(track => track.stop());
          }

          // 关闭 AudioContext 和处理器
          if (audioContext) {
            audioContext.close();
          }
          if (processor) {
            processor.disconnect();
          }
          if (source) {
            source.disconnect();
          }

          console.log('WebSocket 连接已关闭');
        } else {
          console.log('WebSocket 连接未打开或已关闭');
        }
      };
    }

  </script>
</body>

</html>