multiple-police-situations/public/haikang/playctrl1simd/AudioRenderer.js

225 lines
7.2 KiB
JavaScript

/**
* Created by wangweijie5 on 2016/12/16.
*/
"use strict";
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var __instance = function () {
var instance = void 0;
return function (newInstance) {
if (newInstance) instance = newInstance;
return instance;
};
}();
var AudioRenderer = function () {
function AudioRenderer() {
_classCallCheck(this, AudioRenderer);
if (__instance()) return __instance();
// 确保只有单例
if (AudioRenderer.unique !== undefined) {
return AudioRenderer.unique;
}
AudioRenderer.unique = this;
this.oAudioContext = null;
this.currentVolume = 80; // 初始音量
this.bSetVolume = false;
this.gainNode = null;
this.iWndNum = -1; // 窗口号
this.mVolumes = new Map(); // 用于存储所有音量
// Init AudioContext
var AudioContext = window.AudioContext || window.webkitAudioContext;
this.oAudioContext = new AudioContext();
this.writeString = function (view, offset, string) {
for (var i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i));
}
};
this.setBufferToDataview = function (output, offset, input) {
for (var i = 0; i < input.length; i++, offset++) {
output.setUint8(offset, input[i]);
}
};
__instance(this);
}
/**
* @synopsis 音频播放
*
* @param dataBuf [IN] 音频缓存
* @param dataLen [IN] 缓存长度
* @param audioInfo [IN] 音频参数
*
* @returns 状态码
*/
_createClass(AudioRenderer, [{
key: 'Play',
value: function Play(dataBuf, dataLen, audioInfo) {
var bufferData = new ArrayBuffer(44 + dataLen);
var viewTalk = new DataView(bufferData);
var sampleRates = audioInfo.samplesPerSec;
var channels = audioInfo.channels;
var bitsPerSample = audioInfo.bitsPerSample;
//console.log("audiorender sampleRates"+sampleRates+"channels:"+channels+"bitsPerSample:"+bitsPerSample);
/* RIFF identifier */
this.writeString(viewTalk, 0, 'RIFF');
/* file length */
viewTalk.setUint32(4, 32 + dataLen * 2, true);
/* RIFF type */
this.writeString(viewTalk, 8, 'WAVE');
/* format chunk identifier */
this.writeString(viewTalk, 12, 'fmt ');
/* format chunk length */
viewTalk.setUint32(16, 16, true);
/* sample format (raw) */
viewTalk.setUint16(20, 1, true);
/* channel count */
viewTalk.setUint16(22, channels, true);
/* sample rate */
viewTalk.setUint32(24, sampleRates, true);
/* byte rate (sample rate * block align) */
viewTalk.setUint32(28, sampleRates * 2, true);
/* block align (channel count * bytes per sample)/8 */
viewTalk.setUint16(32, channels * bitsPerSample / 8, true);
/* bits per sample */
viewTalk.setUint16(34, bitsPerSample, true);
/* data chunk identifier */
this.writeString(viewTalk, 36, 'data');
/* data chunk length */
viewTalk.setUint32(40, dataLen, true);
this.setBufferToDataview(viewTalk, 44, dataBuf);
var self = this;
this.oAudioContext.decodeAudioData(viewTalk.buffer, function (buffer) {
var bufferSource = self.oAudioContext.createBufferSource();
if (bufferSource == null) {
return -1;
}
bufferSource.buffer = buffer;
bufferSource.start(0);
if (self.gainNode == null || self.bSetVolume) {
self.gainNode = self.oAudioContext.createGain();
// self.gainNode.gain.value = self.currentVolume;
// // self.currentVolume = self.gainNode.gain.value;
// self.gainNode.connect(self.oAudioContext.destination);
self.bSetVolume = false;
}
self.gainNode.gain.value = self.currentVolume/100;
// self.currentVolume = self.gainNode.gain.value;
self.gainNode.connect(self.oAudioContext.destination);
bufferSource.connect(self.gainNode);
}, function (e) {
console.log("decode error");
return -1;
});
return 0;
}
/**
* @synopsis 停止播放
*
* @returns 返回音量
*/
}, {
key: 'Stop',
value: function Stop() {
if (this.gainNode != null) {
this.gainNode.disconnect();
this.gainNode = null;
}
// this.oAudioContext.close();
// AudioRenderer.unique = undefined;
// __instance() = null;
return true;
}
/**
* @synopsis 设置音量
*
* @param iVolume [IN] 音量
*
* @returns 状态码
*/
}, {
key: 'SetVolume',
value: function SetVolume(iVolume) {
this.bSetVolume = true;
this.currentVolume = iVolume;
// 储存当前窗口设置音量值
this.mVolumes.set(this.iWndNum, this.currentVolume);
return true;
}
/**
* @synopsis 设置窗口号
*
* @param iWndNum [IN] 窗口号
*
* @returns 状态码
*/
}, {
key: 'SetWndNum',
value: function SetWndNum(iWndNum) {
this.iWndNum = iWndNum;
// 获取当前窗口设置音量值
var iVolume = this.mVolumes.get(iWndNum);
if (iVolume == undefined) {
iVolume = 80; // 默认音量
}
this.currentVolume = iVolume;
return true;
}
/**
* @synopsis 获取音量
*
* @returns 返回音量
*/
}, {
key: 'GetVolume',
value: function GetVolume() {
// 获取当前窗口设置音量值
var iVolume = this.mVolumes.get(this.iWndNum);
if (iVolume == undefined) {
iVolume = 80; // 默认音量
}
return iVolume;
}
}]);
return AudioRenderer;
}();
//# sourceMappingURL=AudioRenderer.js.map